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an ongoing archive of all my past projects and work

some procedural textures created in substance painter


heres some #progress with my character sculpture. we had to create a skull, ribcage and hip bone at this point as well as figure out a pose. (edit: little did I know but I would 'break' my sculpture and change my pose about 8 more times before the term was over 😅 lol)


quick and dirty block out of a KY38 NESTOR, a voice encryption device used in WW2, for my hard surface 1 class. (apologies for the bad quality, this one was just a quick screenshot during the process)


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