Up until now, VFX has been sliders doing things that are vaguely described, having to wait 2-10 minutes for a render to see what you did and if it was what you wanted. NOW. holy sh!t. All I can say is that real-time VFX in the unreal engine is not only fast and user intuitive but absolutely a blast. So here are a few projects I worked on for my VFX for Games class this term: sparks, fire, and rain / atmosphere. Such a fun class, stay tuned for more!
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an ongoing archive of all my past projects and work
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