Hey all! It's the last couple weeks of the term so I've been super busy recently, but I thought I would share this level design master study I created in term 4. I chose to recreate the Vale of Tears area from Alice: Madness Returns.
The goal was to recreate the playable space of the level within Unreal Engine. While the scene is full of super primitive shapes, I feel like I was able to capture the feeling and path of the game.